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n00b shader things
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Welcome!
SHADER FUNDAMENTALS
Before You Start
Introduction to Shaders
Your First Unlit Shader
Textures and Variables
Static and Dynamic Combos
Render Attributes
Lighting and Shading Model
Opacity and Alpha Test
Vertex Colors
Texture Blending
Vertex Displacement
Frame Buffer
POSTPROCESSING
Basic Postprocessing
Screenspace Fog
Dithering Effect
REFERENCES
Floats and Components
Naming Conventions
Procedural Noises & Shapes
Normal Map Types
Triplanar Mapping
Relics of the Past
PBR and Texture Maps
LOCAL WEBSITE STUFF
Contributing
Website Changelog
Styling Tests
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